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Hello there!

My name is
Tanel Marran

I am a web developer, game programmer and pixel artist currently based in Malmö, Sweden.

Tanel Marran

About me

I am a programmer with a deep love for art and design.

I started programming in 2010, looking up tutorials on how to make 2D platforming games using Game Maker Studio. My love for creating video games bloomed and blossomed into a general love for computer science, math and systems design.

Game development sits at the intersection of programming and art. I have nurtured these two aspects through both my personal life and professional career, leading me to love branches of Computer Science which exist at that meeting place: AI programming, game development, VR and web development.

When I'm not writing for-loops or recursive functions, I'm sewing clothing, painting with gouache, rock-climbing or playing DnD with my friends!

Experience

My 3 years of experience as a full-stack developer has improved both my technical and interpersonal skills.

I've used the flexibility afforded to me at work to experiment and learn about different web development stacks. I am knowledgeable in creating custom Wordpress themes using OOP principles, implementing interactive and responsive design using Vue and Nuxt.js and creating playful canvas renders using THREE.js. I even made a DnD card creator to help print out spell cards to use when hosting games for my friends!

Working at the Tartu based development house and design studio Play & NOPE Alliance has developed my ability to work in a multi-disiplinary environment. Communicating with designer, volleying ideas back and forth, finding efficient solutions for design requirements - all these things have become second nature to me.

Unreal Engine 5
Godot 4
Unity
Wordpress
Vue.js
React

Second only to thinking about games, I love making them as well!

I've been making games since my adolescence, creating crude recreations of games I loved, such as The Binding of Isaac and the Paper Mario series. The interest developed and so far I have released 10+ games, 9 of which are playable on my itch.io page.

Engines I use to make games vary depending on the project: I have experience in using Godot 4, Unity and Unreal Engine 5. Most often I make 2D platformers, with a focus on deep player movement. Other times I create short narrative experiences, often with an element of horror to them. I've also released one puzzle game that introduced me to the command behavioural design pattern.

Projects

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Move on

Farming platformer game made for the 2024 GMTK Game Jam
Engine
Godot 4
Role
Solo project
View game
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Waterbed

A short narrative horror game about learning that missteps happen
Engine
Game Maker Studio 2
Role
Solo project
View game
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Unstable Flesh

A horror platformer about escaping from a formless mass
Engine
Godot 4
Role
Programming
View game
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VOLL-AI

Bachelor's thesis work about Unity's Machine Learning Agents
Engine
Unity
Role
Solo project
View game

Showreel

Get in touch

Thanks so much for taking the time to get to know me and my work! Here's where you can get in contact with me.